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-
- The Sports Statbook~
- For the IBM Personal Computer
- PC, PC XT, PC AT, PCjr, PS/2
- and compatible micros
- Copyright 1986 by
- RJL Systems
- 106 New Haven Avenue
- Milford, CT 06460
- 203-878-0376
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- Trademarks
-
- The name The Sports Statbook is trademark of RJL Systems. The name DOS
- refers to PC-DOS which is a trademark of the IBM Corporation.
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- C o n t e n t s
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- Chapter 1 General Information 1
- 1.1 Introduction . . . . . . . . . . . . . . . . . . . . 1
- 1.2 Creating Backups . . . . . . . . . . . . . . . . . . 1
- 1.3 System Overview . . . . . . . . . . . . . . . . . . . 2
- 1.4 System Users . . . . . . . . . . . . . . . . . . . . 2
- 1.5 The Team File . . . . . . . . . . . . . . . . . . . . 2
- 1.6 Team File Organization . . . . . . . . . . . . . . . 3
- 1.7 Statistics Maintained . . . . . . . . . . . . . . . . 3
- 1.8 Data Entry Conventions Used . . . . . . . . . . . . . 3
- 1.9 Program Operation . . . . . . . . . . . . . . . . . . 5
- 1.9.1 Useful Keys . . . . . . . . . . . . . . . . . . 5
- 1.9.2 Printer Preparation . . . . . . . . . . . . . . 5
- 1.9.2.1 Continuous Form Paper 5
- 1.9.2.2 132 Column Printouts 5
- 1.9.2.3 Serial Printers 6
- 1.9.2.4 Configuring Printer Parameters 6
- 1.9.3 Screen Output Problems . . . . . . . . . . . . . 6
- 1.9.4 System Shutdown . . . . . . . . . . . . . . . . 7
- 1.10 Installation . . . . . . . . . . . . . . . . . . . . 8
- 1.10.1 Preliminary Steps of Installation . . . . . . . 8
- 1.10.1.1 Users Without a Fixed Disk 8
- 1.10.1.2 Fixed-Disk Users 8
- 1.10.2 Final Steps of Installation . . . . . . . . . . 9
- 1.10.2.1 Automatic Update Parameter 9
- 1.10.2.2 Color Monitor Parameter 9
- 1.10.2.3 Historical Print Parameter 9
- 1.10.2.4 Paper Height Parameter 10
- 1.10.2.5 Paper Type Parameter 10
- 1.10.2.6 Lines per Inch Parameter 10
- 1.10.2.7 Blank Lines at Top of Page Parameter 10
- 1.10.2.8 Save Game Stats Parameter 10
- 1.10.2.9 Save Team Standings Parameter 10
- 1.10.2.10 User-defined Stat Parameters 11
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- Chapter 2 Using The Sports Statbook 14
- 2.1 Getting Started . . . . . . . . . . . . . . . . . . 14
- 2.2 Adding a Record . . . . . . . . . . . . . . . . . . 18
- 2.2.1 Team Record . . . . . . . . . . . . . . . . . 18
- 2.2.2 Player Record . . . . . . . . . . . . . . . . 19
- 2.2.3 User-defined Record . . . . . . . . . . . . . 20
- 2.2.4 Final Points When Adding Records . . . . . . . 21
- 2.3 Changing a Record . . . . . . . . . . . . . . . . . 22
- 2.3.1 Deleting a Record . . . . . . . . . . . . . . 24
- 2.4 Displaying Team/Club Stats . . . . . . . . . . . . 24
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- 2.5 Recording Game Statistics . . . . . . . . . . . . . 25
- 2.6 Changing Game Statistics . . . . . . . . . . . . . 27
- 2.7 Displaying Cumulative Team/Club Game Stats . . . . 27
- 2.8 Clearing Yearly Statistics . . . . . . . . . . . . 27
- 2.9 User-defined Reports . . . . . . . . . . . . . . . 29
- 2.9.1 Defining a Report . . . . . . . . . . . . . . 29
- 2.9.1.1 Report Type 30
- 2.9.1.2 Player Category 30
- 2.9.1.3 Sort by Stat Nos. 30
- 2.9.1.4 Sort Order 31
- 2.9.1.5 Qualify Sort by Stat No. 31
- 2.9.1.6 80 or 132 Columns 31
- 2.9.1.7 Line Spacing 31
- 2.9.1.8 Report Headings 31
- 2.9.1.9 Stat No. for Print Pos. 1-15 32
- 2.9.1.10 Calculated Stats 32
- 2.9.2 Changing a Report . . . . . . . . . . . . . . 34
- 2.9.3 Printing a Report . . . . . . . . . . . . . . 35
- 2.10 Printing Team Standings . . . . . . . . . . . . . 36
- 2.11 Printing Team Rosters . . . . . . . . . . . . . . 36
- 2.12 Saving Statistics . . . . . . . . . . . . . . . . 36
- 2.13 Creating a Backup Diskette . . . . . . . . . . . . 37
- 2.14 Restoring the Team File . . . . . . . . . . . . . 39
- 2.15 Changing a Team Name . . . . . . . . . . . . . . . 40
- 2.16 Changing a Conference Name . . . . . . . . . . . . 40
- Appendices A-B
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- The Sports Statbook
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- C h a p t e r 1
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- G e n e r a l I n f o r m a t i o n
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- 1 . 1 I n t r o d u c t i o n
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- Welcome to The Sports Statbook. We sincerely hope our product will be
- most useful in providing you a means of maintaining player and team
- statistics for hockey, soccer, volleyball as well as any other sport not
- normally having to maintain an extensive amount of statistics. For
- baseball, football and basketball statistics, you will want to use our
- Baseball Statbook, Football Statbook and Basketball Statbook systems.
-
- The Sports Statbook has been designed to significantly reduce the time
- and effort in keeping statistics. The system is easy to use and yet very
- versatile. Some users of the system include Hockey Central of
- Philadelphia and the LA Kings (R).
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- 1 . 2 C r e a t i n g B a c k u p s
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- Before using the system, it is important to back up (make a copy of) all
- master diskettes of The Sports Statbook to blank formatted diskettes.
- One-drive-system users must use the DISKCOPY command; all other users
- should use the COPY *.* command to accomplish these backups (refer to
- your DOS manual if necessary). Note on a non-IBM computer, the DISKCOPY
- command may be unsuccessful due to disk format differences. If you
- experience such a problem, use the COPY command instead for each file on
- a diskette. If you are going to use The Sports Statbook for more than one
- sport, keep your statistics separate by making a team file diskette (disk
- #3) for each sport. To identify each diskette, use an appropriate label.
- Once backup copies are made, use the backup diskettes as working copies
- and store the original master diskettes in a safe place. Never use the
- original master diskettes as working copies. Use the original master
- diskettes only to make additional working copies should that event ever
- become necessary.
-
- You should also back up your team file every time you make file updates
- (additions, changes or deletions). A backup facility is provided in the
- main programs. This facility will be discussed in detail under section
- 2.13. It is recommended that you back up your team file with this
- facility as well as with the DOS COPY command.
-
- Having a backup copy of the team file is essential for recovering lost
- data (usually caused by human error) or a damaged file. In short,
- creating backups represents a prudent and sound data processing
- practice.
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- The Sports Statbook
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- 1 . 3 S y s t e m O v e r v i e w
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- The Sports Statbook is comprised of 3 diskettes. Disks #1 and #2 contain
- the programs of the system. Disk #3 contains your team and parameter
- files. The team file is used to store all pertinent player and team
- information. The parameter file consists of a number of program
- variables and parameters to define your statistics.
-
- Once the system is installed (section 1.10), you must first add records
- to the team file using program SS2. Any year-to-date and/or historical
- player statistics that you have maintained manually or on another
- computer system can be inputted when adding records. After each game is
- played, you will enter the game statistics in the record game function of
- program SS. Year-to-date and historical statistics will be automatically
- updated unless you chose otherwise when installing the system.
- Displaying/changing player information is done in the change/display game
- routine and the change/display player routine of programs SS and SS2
- respectively. Printing statistics is done in program SSPRINT. Printing
- rosters and team standings is done in SSPRINT2. Before the beginning of a
- new season, you will have to clear all year-to-date statistics using the
- clear yearly statistics routine of program SS.
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- 1 . 4 S y s t e m U s e r s
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- The Sports Statbook can be used by virtually any team that plays in a
- sports league. Pro and semipro teams, high school and college teams,
- company-sponsored teams, etc. are some of the organizations which can
- benefit by using the system. Moreover, the system can be used by those
- persons who must keep track of teams within a league, league statistics
- or team standings.
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- 1 . 5 T h e T e a m F i l e
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- The cornerstone of the system will be your team file (on disk #3) which
- you maintain using The Sports Statbook.
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- Records can be added, changed and deleted as your needs require. The
- system comes with the team file already created so that you can start
- adding records immediately.
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- One point concerning the team file should be emphasized now: to avoid
- damage to your team file, always exit The Sports Statbook before
- executing another program, turning off your computer or performing a
- system restart (CTRL-ALT-DEL).
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- 1 . 6 T e a m F i l e O r g a n i z a t i o n
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- The team file actually consists of two files on disk: a data file named
- SSTEAM.FIL and an indexed file called SSTEAM.KEY. The indexed file is
- structured to point to records in the data file thereby enabling rapid
- access and display of individual records. The size of each record
- (including the key portion) is approximately 600 bytes. The file comes
- with one dummy record with all D's in the team name field. After adding a
- few records of your own, you should delete this dummy record.
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- 1 . 7 S t a t i s t i c s M a i n t a i n e d
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- The Sports Statbook maintains three types of statistical records:
- unlimited player records, one team record per team and unlimited user-
- defined records.
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- Player records consist of games played and twenty-five user-defined
- cumulative statistics. The team record consists of games played, wins,
- losses, ties and fifteen user-defined cumulative statistics. In addition,
- three user-defined calculated statistics per report can be defined.
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- User-defined records consist of six user-defined statistics.
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- 1 . 8 D a t a E n t r y C o n v e n t i o n s U s e d
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- For certain data entry errors, such as the typing of a nondigit into a
- numeric field, a COBOL (the programming language in which The Sports
- Statbook is written) editing feature will prevent such input and provide
- you a warning by beeping. Typos and other errors can be corrected with
- the aid of the editing keys: the cursor control left and right keys, the
- backspace key, the space bar and the F5 function key used as a substitute
- for the backtab key (the tab key plus the shift key). If you detect an
- error in a field before pressing the enter key, use the appropriate
- cursor control key or the backspace key for positioning and then simply
- retype the erroneous character(s).
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- Note the backspace key is not always operative in an alphanumeric field
- -- use the cursor control keys and the space bar instead. To correct an
- error in an already entered field, use the F5 function key to move the
- cursor to the field in error then make the necessary change(s).
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- When entering numeric data, integers or the integer part of a number
- will move from right to left. When entering a number with a decimal, the
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- The Sports Statbook
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- integer portion is entered first followed by a decimal point (period)
- which will move the cursor to the right of the decimal point so that
- you can enter the decimal portion.
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- Use the enter key to enter data. In most cases, the cursor will move
- automatically to the next field to be entered once a field is filled thus
- eliminating the need to press the enter key.
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- 1 . 9 P r o g r a m O p e r a t i o n
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- 1.9.1 Useful Keys
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- The ESC key (escape key) is used to exit from the main menus of The
- Sports Statbook. This key also can often be used to exit a field on a
- message line. Use this key if you have made a mistake in entering a menu
- selection or if you just wish to discontinue inputting data for any
- reason. In those screens where entering numeric data might cause the
- accidental hitting of the ESC key, the F7 & F10 keys are used in lieu of
- the ESC key to exit from the screen.
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- Pressing the SCROLL/BREAK key while the CTRL key is depressed will
- cancel the execution of a program and return you to DOS. You can use this
- method to discontinue the printing of a listing or to exit from an
- unrecoverable situation. Always try using the ESC key first, however,
- before resorting to this method.
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- Avoid the use of the system restart keys, CTRL-ALT-DEL, to exit the
- system since this method may cause serious damage to your team file.
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- 1.9.2 Printer Preparation
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- 1.9.2.1 Continuous Form Paper
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- To assure that the printing of each page of a report starts at the top
- of a page, you must make sure that the paper is initially positioned at
- the top of a page. Set the on-line button on your printer to the off
- position. Then press the form feed button to position the paper to the
- top of a page. If the paper fails to move to the top of the page (the
- horizontal perforation in the paper should be aligned slightly below the
- top of the ribbon), you will have to position the paper manually with the
- printer's roller knob (refer to your printer manual for the correct
- method to do this alignment). If you align the paper manually, you should
- first turn the printer off before adjusting the paper and then turn it
- back on after alignment is made.
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- 1.9.2.2 132 Column Printouts
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- In The Sports Statbook, player statistics can be printed out in full 132
- columns or 80 columns. If you desire 132 column printouts, you will need
- a printer that supports 132 column printing in either standard or
- compressed mode. Many eighty column printers, such as IBM's and Epson's,
- support 132 column printing in compressed mode. To print in compressed
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- mode on an 80 column printer, you must execute the following DOS MODE
- command before you attempt any printing: MODE LPT1:132. This MODE command
- must be executed while your printer is on and in ready status and your
- DOS diskette in the current drive. Alternatively, you can enter the
- following command while in BASIC to print in compressed format: LPRINT
- CHR$(XX); where XX represents the decimal value for the compressed-mode
- printer control code which you should be able to find in the appendix
- section of you printer manual. For most printers this value is 15.
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- 1.9.2.3 Serial Printers
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- Special steps must be taken if you have a serial printer. Two MODE
- commands must be executed before attempting any printouts (place your
- DOS diskette in the current drive before executing these commands). One
- MODE command is needed to initialize the asynchronous communications
- adapter and the other MODE command is needed to redirect parallel printer
- output to the asynchronous communications adapter.
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- An example of the required commands is listed below.
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- MODE COM1:30,P
- MODE LPT1:=COM1
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- The parameters listed in the above example may not apply to your
- particular situation. Refer to your DOS and printer manuals for complete
- information. To automatically have the system execute these commands,
- you may want to create an AUTOEXEC.BAT file on your DOS diskette which
- includes these two MODE commands (see your DOS manual if necessary).
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- 1.9.2.4 Configuring Printer Parameters
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- You must make sure that the paper height and lines per inch parameters on
- the parameter file are properly set to your specific requirements. If
- you are using single sheet paper, your must also set the paper type
- parameter on the parameter file to S. See installation (section 1.10) on
- how to make changes to program parameters.
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- 1.9.3 Screen Output Problems
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- Certain monitor/display adapter configurations may cause screen output
- problems such as the lack of a cursor. Users experiencing such dif-
- ficulties will have to use the MODE CO80, MODE BW80 or MODE MONO command
- to properly set their monitor before using the system.
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- The Sports Statbook
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- 1.9.4 System Shutdown
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- Always exit from The Sports Statbook before executing another program,
- turning off your computer or performing a system restart (CTRL-ALT-DEL).
- Failure to do so could result in serious damage to your team file.
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- The Sports Statbook
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- 1 . 1 0 I n s t a l l a t i o n
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- Before attempting to install the system, make sure you have made backup
- copies of all master diskettes that come with The Sports Statbook and are
- using a set of working-copy diskettes only to install the system.
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- 1.10.1 Preliminary Steps of Installation
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- 1.10.1.1 Users Without a Fixed Disk
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- The Sports Statbook is a three disk system with your team file residing
- on disk #3. Copy SSTEAM.FIL, SSTEAM.KEY, SSPARM.FIL, SSBACK.FIL,
- SSMENU.EXE and COBRUN.EXE from disk #2 to a blank formatted disk. Mark
- the third disk '#3 TEAM FILE'. After making disk #3, erase SSTEAM.FIL,
- SSTEAM.KEY, SSPARM.FIL and SSBACK.FIL from disk #2.
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- All programs of The Sports Statbook are placed into computer memory
- in an area where DOS stores its COMMAND.COM program. Every time one
- of the programs of The Sports Statbook ends, COMMAND.COM must be placed
- back into its original location in memory by reinserting the DOS
- diskette in the current drive. To avoid this situation, you should
- copy COMMAND.COM from your DOS diskette to each diskette of The Sports
- Statbook.
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- 1.10.1.2 Fixed-Disk Users
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- The diskettes of The Sports Statbook should be copied to your fixed disk.
- Before performing this copy, you should first make sure that there are no
- common (duplicate) file names between the files on The Sports Statbook
- diskettes and the files on your fixed disk. Use the DIR command (refer
- to your DOS manual if necessary) to check for duplicate names. If there
- are duplicate names, you should rename the files with the duplicate
- names on your fixed disk using the RENAME command (refer to your DOS
- manual if necessary) to prevent their being destroyed when the copy takes
- place. Another choice you have is to copy The Sports Statbook diskettes
- to a separate directory on your fixed disk. Use the DOS MKDIR and CHDIR
- commands (see your DOS manual if necessary) to accomplish this task.
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- Once you are ready to do the copying, place one of The Sports Statbook
- diskettes in drive A and type and enter one of the following commands
- just to the right of the DOS prompt, A>, to accomplish this transfer.
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- COPY *.* C: or COPY *.* D:
- whichever drive applies.
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- Perform the same copy procedure for the other diskette.
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- The Sports Statbook
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- Because all programs now reside on your fixed disk, you can disregard any
- instruction in this guide or from the system itself referencing the
- inserting of a diskette of The Sports Statbook.
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- Once you have finished with the copy procedure, change the current drive
- to your fixed-disk drive by typing and entering C: (or D:) next to the A>
- prompt.
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- 1.10.2 Final Steps of Installation
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- To complete the installation of The Sports Statbook, place disk #1 in
- the current drive (fixed-disk users remember to disregard inserting any
- diskettes) and type and enter SS3. After the initial copyright screen is
- displayed and you enter the drive the team file (disk #3) is on (A or B
- for nonfixed-disk users, C or D for fixed-disk users), you will see the
- main menu of the SS3 program. Press F1 to change/display program
- variables. The change/display parameter screen will now be displayed.
- To change a parameter, move the cursor to the desired parameter using the
- enter key and then enter the new data. Once you have finished making all
- required changes, press the F1 function key to record the changes to the
- file. You can return to the SS3 main menu by pressing the F7 function
- key.
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- An explanation of each parameter is described below.
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- 1.10.2.1 Automatic Update Parameter
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- This parameter is initially set to Y. A Y indicates that year-to-date
- and historical statistics will be automatically updated when entering
- game information -- the record game and change game functions in program
- SS. Changing this parameter to an N will prevent automatic updating.
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- 1.10.2.2 Color Monitor Parameter
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- This parameter tells the system whether you are using a color or black
- and white monitor. It is initially set to N. If you are using a color
- monitor, set this parameter to Y. If this parameter is set to Y and you
- switch back to using a noncolor monitor, The Sports Statbook may become
- unusable. To avoid this situation, change this parameter to N before
- switching to a noncolor monitor.
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- 1.10.2.3 Historical Print Parameter
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- This parameter is initially set to F. An F represents a full file
- listing when printing historical statistics. If you want only active
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- players printed, change the value to A. If you want only inactive players
- printed, change the value to I.
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- 1.10.2.4 Paper Height Parameter
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- This printer parameter is set to 11 representing 11 inches for standard
- letter-size paper. If you are using paper for your printouts of 8.5
- inches or any other size, this parameter must be changed accordingly.
- You may have to measure the paper height to determine the correct number
- of inches.
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- 1.10.2.5 Paper Type Parameter
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- This parameter is set to C representing continuous form paper. If you are
- using single sheet paper and want the print programs to pause before
- printing so you can insert a sheet of paper in your printer, set this
- parameter to S.
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- 1.10.2.6 Lines per Inch Parameter
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- This printer parameter is set to 6 representing six lines per inch. If
- your printer is not set up to print six lines per inch, which is standard
- for most printers, then change this parameter to the proper value. Al-
- ternatively, you can change your printer setting by using the DOS MODE
- command. For more information on the MODE command, refer to your DOS
- manual.
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- 1.10.2.7 Blank Lines at Top of Page Parameter
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- This parameter is initially set to 1 meaning one blank line will be
- printed at top of each page of a printout. If you want more space at
- the top of your printouts, set this parameter accordingly.
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- 1.10.2.8 Save Game Stats Parameter
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- This parameter is initially set to N. An N means that the system will
- not remind you to save the prior game statistics to disk (SSSAVE) when
- recording statistics for a new game. If this parameter is set to Y, a
- reminder will be given by the system. Keep this parameter set to N if
- you do not want to save game statistics.
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- 1.10.2.9 Save Team Standings Parameter
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- This parameter is initially set to N. If you want team standings to be
- saved to disk when printing team standings, set this parameter to Y.
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- The Sports Statbook
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- 1.10.2.10 User-defined Stat Parameters
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- Most of the statistics maintained by The Sports Statbook are user-
- definable. There are twenty-five user-defined player statistics and
- fifteen user-defined team statistics which are represented by the
- enclosed parentheses. The digit to the right of an enclosed parentheses
- represents the decimal place desired for a statistic, which should always
- be set to zero except in rare cases. To define a statistic, simply
- enter an up to three character abbreviation for the statistic in the
- leftmost unfilled enclosed parentheses shown on your screen. Always
- begin an abbreviation in the first position within an enclosed
- parentheses. Once defined, statistics will appear on screen displays and
- printouts when specified. Additional statistics can be defined until all
- enclosed parentheses are filled. Note you do not have to define all your
- statistics the first time you install the system but can come back and
- define additional statistics at a subsequent time.
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- Example 1 The below illustration shows how the first fifteen
- player stat parameters should look after defining the
- following player statistics for a hockey team: goals
- (GL ), assists (A ), penalties (PEN), shots (SHT), +-
- (+- ), penalty minutes (PMI), goal tending minutes
- (MIN), goals allowed (GLA), empty net goals (GLE),
- shutouts (SHO) and saves (SAV).
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- DEFINABLE PLAYER STATS 1-5 (GL )0 (A )0 (PEN)0 (SHT)0 (+-)0
- DEFINABLE PLAYER STATS 6-10 (PMI)0 (F1 )0 (F2 )0 (F3 )0 (MIN)0
- DEFINABLE PLAYER STATS 11-15 (GLA)0 (GLE)0 (SHO)0 (SAV)0 ( )0
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- For easier data entry when adding and recording statistics, we separated
- nongoalie and goalie statistics with the statistics F1, F2 and F3
- which can be used for additional/future nongoalie statistics. Note all
- user-definable statistics are cumulative. Calculated statistics like
- points and shooting percentage should be defined on the report you want
- them to appear on (section 2.9). After defining your statistics, you
- should annotate the name of the statistics and their abbreviations in the
- applicable tables found in Appendix A. The tables can then later be used
- as an aid when defining your reports. You should also annotate each
- statistic's abbreviation on the data entry forms also found in appendix
- A. The data entry forms can be used when adding and recording player and
- team statistics and should lessen the chance of data entry errors. A
- sample of a player statistical table and a data entry form using the
- statistics we just defined for our hockey team can be found at the end of
- Appendix A.
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- Note:
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- Please remember to press the update key, the F1 function key, to record
- all changes made to program parameters.
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- The Sports Statbook
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- C h a p t e r 2
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- U s i n g T h e S p o r t s S t a t b o o k
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- 2 . 1 G e t t i n g S t a r t e d
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- You should now be ready to start using The Sports Statbook. The system
- is entirely menu-driven providing the user with a clear and
- understandable set of options to choose from. In addition to the main
- menus, each function screen will have its own menu called the selection
- line(s) appearing near the bottom of the screen similar to the one shown
- below.
-
-
- F1 -> UPDATE F4 -> NEXT PLAYER F5 -> PREVIOUS ENTRY F7 -> MAIN MENU
-
-
- The function key assignments are standard from screen to screen. For
- instance, the F1 function key appearing on a selection line will perform
- the update routine, the F5 function key will move the cursor to a
- previously entered field, the F7 function key will return you to the
- main menu of a program and so forth.
-
- The first thing you want to do is to add players to the team file with
- the SS2 program. Insert disk #1 in the current drive and type and enter
- SS2.
-
- After the characters SS2 are entered, you will see a screen which
- should look similar to the one that is shown on the next page.
-
-
- Note:
-
- You can also access most of the functions of the system using a master
- menu. Use the master menu whenever you forget the function(s) a
- particular program performs. To obtain the master menu, just insert one
- of your disks in the current drive and type and enter SSMENU at the DOS
- prompt. A master menu will appear. To execute any of the functions in the
- menu, just insert the proper disk in the current drive and then type and
- enter the number corresponding to the function you want to perform. For
- example, if you want to add players to your team file insert disk 1 in
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- The Sports Statbook
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- the current drive and type and enter 2 or if you want to print team
- standings, insert disk 2 in the current drive and type and enter 4. For
- users with color monitors, the master menu can only be obtained in color
- when executed from disk #3.
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- The Sports Statbook
- Copyright l986 by RJL Systems
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- Remove disk 1 if necessary. Type the letter of the drive containing
- the parameter and team files.
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- Insert disk #3 in the desired drive then type the letter of the drive
- where you just inserted the diskette.
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- Note:
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- Never remove the diskette containing the team file (disk #3) until you
- end execution of a program or the system lets you know the diskette can
- be removed.
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- The Sports Statbook
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- Pressing any key other than the ESC key will produce the main menu screen
- of the SS2 program that will look similar to the one shown below.
-
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- The Sports Statbook
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- PRESS DESIRED KEY
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- MAIN MENU
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- F1 ADD TEAM/PLAYER NAMES & STATS
- F2 CHANGE/DISPLAY TEAM/PLAYER STATS
- F3 DISPLAY CUMULATIVE TEAM/CLUB STATS
- F4 RECORD GAME STATS (SS)
- F5 CHANGE PARAMETERS/DEFINE STATS (SS3)
- F6 DEFINE A REPORT (SSDEFINE)
- F7 PRINT A REPORT (SSPRINT)
- F8 CREATE BACKUP
- ESC RETURN TO DOS
-
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- As the above menu indicates to add teams and players, press the F1
- function key. The other functions of the SS2 program will be discussed
- later.
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- 2 . 2 A d d i n g a R e c o r d
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- After pressing the F1 function key while in the SS2 main menu, you will
- see a screen that will look similar to the one shown below.
-
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- ADD STATISTICS
-
- TEAM NAME: STAT TYPE:
- PLAYER NAME/PAGE ID: POS: NO: YRS:
- PLAYER CATG: STATUS: INACTIVE YEAR:
- DESC:
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- YEAR-TO-DATE HISTORICAL
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- Statistics entered here
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- F1 -> UPDATE F5 -> PREVIOUS ENTRY F7 -> MAIN MENU
- F8 -> CREATE BACKUP F10 -> TO DOS
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- When adding records, sequencing of records is based on ASCII code order.
- These codes can be found in the appendix section of your BASIC manual.
- Note that upper-case and lower-case letters are assigned different
- values. For ease of use and readability reasons, it is recommended that
- you enter all letters in upper-case format by pressing the CAPS lock key.
- Data entry forms are provided in Appendix A to aid you in entering your
- data and it is recommended you use them.
-
- The system will arrange all team statistical records in ascending order
- by team name. Under each team, records are further arranged in ascending
- statistic type as follows: player statistics (PS) first and user-defined
- records (TT) last. Under each statistic type, records are further
- arranged in ascending player name/page id sequence.
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- 2.2.1 Team Record
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- Before you can add players to the team file, you must first add the team
- statistical record. Enter the team name in the team name field, followed
- by TS in the statistic-type field. The conference field is optional. If
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- The Sports Statbook
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- you are keeping multiple teams and want to obtain player statistics
- printed by conference, enter an up to four character conference
- identifier for the conference the team belongs to. The division field is
- also optional. If you are keeping multiple teams and want to print team
- standings, enter an up to four character identifier for the division the
- team belongs to.
-
- If you have any year-to-date and historical team statistics, you can
- enter them in the fields shown on your screen. After entering your year-
- to-date and historical team statistics or if you do not have any statis-
- tics, just press the F1 function key to add the team statistical record
- to the team file. Note any statistic that you did not enter will be set
- to zero.
-
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- 2.2.2 Player Record
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- Player statistics can now be added for the team. The only fields that are
- required to be entered for a player are the team name, statistic type
- (PS) and the player name. Each player name under a team must be unique
- on the file, i.e., duplicates are not allowed. If you have two players
- for a team with the same name, add an initial to one of the players'
- names to make the name unique. Enter the last name, then the first name
- (e.g. SMITH, JOHN).
-
- For the position field, you may enter a two character abbreviation of a
- player's primary position (e.g. C for center). The next field is a three
- character player number field. The fifth field represents the number of
- years the player has been on the team. The next field is the player
- category field. Its primary purpose is to categorize players when
- printing statistics. In our hockey team example, goalies and nongoalies
- can be categorized by placing a GL for goalies and NG for nongoalies in
- this field. Categorizing players is required if you want just a certain
- group of players to appear on a particular player report (also see
- section 2.9.1.2). The seventh field on the screen is the status
- indicator. This field is automatically set to A meaning an active player.
- If the player you are entering is a former member of the team, you should
- reset this indicator to I meaning an inactive player.
-
- The eighth field on the screen is the inactive year indicator. If the
- player is inactive (status = I), then you must enter either a C or P in
- this field. A C means that the player has become inactive in the current
- year (season) and therefore will appear on year-to-date printouts. A P
- means that the player became inactive in a prior year and will not appear
- on year-to-date printouts.
-
- The last field that appears at the top of the screen is a twenty-five
- character description field. You can enter a player's height, weight or
- any other information you want in this field. Any data entered in this
- field will appear on roster printouts.
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- The statistical fields appear next. Any past statistical data which you
- may have kept manually or on another computer system may be entered if
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- RJL Systems 19
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- The Sports Statbook
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- desired. Year-to-date information represents current seasonal statis-
- tics. Historical statistics represent lifetime or career statistics.
-
- Once all desired information is entered, you must press the update key,
- the F1 function key, to physically add the record to the team file. A
- record is also added without pressing the F1 function key when you enter
- data in the last field on the screen. In either case, a message will
- appear at the bottom of the screen informing you that the add was
- completed. After a record is added, you can continue adding more records
- or exit the screen using either the F7 or F10 function key as shown on
- the selection line. If you are adding statistics for more than one team,
- be sure to change the team name to the new team name before adding
- additional records.
-
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- 2.2.3 User-defined Record
-
-
- User-defined records can be added to your team file by placing a TT in
- the statistic-type field followed by a page identifier. User-defined
- records are not updated automatically by the system when entering game
- information. These records must be updated manually using the
- change/display team/player function (section 2.3). Also the print
- programs do not print out user-defined records. If you need to print out
- user-defined records, use the Shift and Prtsc keys to print out these
- records.
-
- Additional team or player statistics which can not be kept on team or
- player statistical records can be maintained on these records. After
- placing a TT in the statistic-type field, a user-defined record will be
- displayed on your screen. The description of the statistic is entered
- where underlines are shown. The statistical value is entered where zeros
- are shown. There are six statistics that can be entered per page.
-
- After entering all desired data, press the F1 function key to actually
- add the record to the team file. After a record is added, you can
- continue adding records or exit the screen by using either the F7 or F10
- function key as shown on the selection line.
-
- Note if you want user-defined records for a team to appear in numerical
- sequence, the numbers you use as page identifiers must all have the
- same amount of digits as the largest number you plan to use. This means
- that you must use leading zeros for any number not having the same
- amount of digits as your largest number (e.g. 001 ... 050 ... 999). The
- numbers must also begin in the same position in your identifier field for
- all pages.
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- An example of information that can be kept on a user-defined record is
- given on the next page.
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- 20 RJL Systems
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- The Sports Statbook
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- Example 2: To keep track of how many goals were scored
- in each period.
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- TEAM NAME: CARDINALS STAT TYPE: TT
- PLAYER NAME/PAGE ID: GOALS
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- FIRST PERIOD 145
- SECOND PERIOD 127
- THIRD PERIOD 31
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- 2.2.4 Final Points When Adding Records
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- Special care must be taken when adding additional records for a team at a
- subsequent time. You must make sure the team name is spelled exactly as
- it was spelled when records for the team were being added for the first
- time. If the team name is not spelled exactly the same, the system will
- provide an error message stating the team statistical record must be
- added first. If you get this message, it means you have spelled the team
- name incorrectly.
-
- Another important point to remember is that if you are adding several
- records, you should create periodic backups of the team file as a safety
- measure. To invoke the backup routine, simply press the F8 function key.
-
- DOS does not truly add a record to disk each time an update takes place.
- DOS first stores records in an area in memory called a buffer. When the
- buffer becomes full or when you end execution of the program by
- recommended methods, DOS takes the records in the buffer and adds them
- to disk. The same is true when records are changed or deleted. That's
- another reason to always exit The Sports Statbook before turning off your
- computer and is also why you should never remove the diskette containing
- your team file, normally disk #3, until you end execution of a program or
- the system lets you know whether a diskette can be removed.
-
- A last point is if you add many records, it is recommended that backing
- up (section 2.13) and restoring (section 2.14) your team file be
- performed in order to organize the team file into its most efficient
- structure on disk.
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- 2 . 3 C h a n g i n g a R e c o r d
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- Updating year-to-date and historical statistics is normally done automat-
- ically using the record game and change game routines. However, if you
- added a record with the wrong statistical information, discovered that
- you entered some prior game information incorrectly or need to modify an
- alphanumeric field such as the status field, you can use this function
- to make the necessary changes. This function must also be used to update
- user-defined records after a game is played since these records are not
- updated upon recording game information. Use this function to delete
- records also.
-
- You use program SS2 to change/display team/player information. After
- inserting disk #1 in the current drive and obtaining the main menu of the
- SS2 program, press the F2 function key to display or make changes to a
- record.
-
- A screen will appear and look similar to the one shown in the add player
- screen (section 2.2) except for the addition of the find next player
- option (F4) in the selection line. Find the desired record by typing the
- name of the team, the statistic type (PS, TS or TT) and player/page id
- whose record you want to change. The full name of the team, the statistic
- type and the first few letters of the player's name/page id should be
- sufficient for the program to find the record. If it isn't, use the F4
- function key or retype the player's name/page id in full. To start at the
- first record for a team, you need only enter the team name followed by
- blank (no) information in the statistic-type and player-name fields.
-
- Remember that the letters of the team and player's name/page id must be
- typed as they were typed when they were added to the file. If the names
- as they appear on the team file consist of all upper-case letters, then
- you must enter all upper-case letters (CAPS lock key set) in order for
- the system to find the required record.
-
- Once you have located the desired record, keep on pressing the enter key
- until the cursor is positioned at the field you want to change, then
- enter the new data.
-
- In order to physically change the record, press the update key, the F1
- function key. After a record is changed, you can perform the same
- procedure to change another record or exit the screen using either the F7
- or F10 function key as shown on the selection line.
-
- Due to the structure of the team file, the team, statistic-type and
- player-name/page id fields can not be changed. If the statistic-type
- and/or player-name/page id fields require changes, the record must be
- deleted and then added to the file with the correct information using the
- add record function (section 2.2). Should only the team name require a
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- 22 RJL Systems
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- The Sports Statbook
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- change, a global copy of all records for a team can be made using the
- global team name copy function (see section 2.15).
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- 2.3.1 Deleting a Record
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- Deleting unwanted records on the team file also takes place in the change
- record screen. After displaying the record you want deleted, enter a D
- in the status field to invoke the delete routine. Pressing a D again in
- response to the message that will appear at the bottom of the screen will
- logically delete the record from the file. The system will not recognize
- the record but the record will still physically remain on the file.
-
- To physically remove deleted records, the team file must be reorganized
- -- a backup created and then the team file restored. Refer to the
- sections on creating backups and restoring the team file (sections 2.13
- & 2.14). A reorganization should only be necessary if you delete numerous
- records or add many records.
-
- The dummy record with all D's in the team-name field that came with the
- team file should be deleted using this function after you have added a
- few records of your own to the team file.
-
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- 2 . 4 D i s p l a y i n g T e a m / C l u b S t a t s
-
-
- Team statistics consist of those statistics on the team statistical
- record (TS) and cumulative player statistics. A number of cumulative
- year-to-date player statistics can be displayed on your screen.
-
- You use program SS2 to display cumulative year-to-date statistics. After
- inserting disk #1 in the current drive and obtaining the main menu of the
- SS2 program, press the F3 function key to display cumulative team/club
- year-to-date statistics. After entering a team name, the program will
- accumulate and display these statistics.
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- 2 . 5 R e c o r d i n g G a m e S t a t i s t i c s
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- Using this function will enable you to record game statistics. Before
- using this function, all players you plan to record statistics for and
- are not currently on the team file should be added to the team file.
-
- Note that since this function will reset all prior game statistics to
- zero, any player or team game statistics that you want printed or
- saved to disk (SSSAVE) should be done before using this function.
-
- You use program SS to record game information. Insert disk #1 in the
- current drive and type and enter SS. After obtaining the main menu of
- the SS program, press the F1 function key to record game statistics.
- Pressing the F1 function key will produce a screen that looks similar to
- the one shown below.
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- RECORD GAME STATISTICS
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- Press Y to clear all team game stats or any other key to exit.
-
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- Typing the letter Y will clear all teams' prior game statistics so that
- statistics of a new game can be entered. After the statistics are
- cleared and you have pressed any key, you will see a screen which
- should look similar to the one shown on the next page.
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- RECORD GAME STATISTICS
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- TEAM NAME: STAT TYPE:
- PLAYER NAME/PAGE ID:
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- Game Statistics Entered Here
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- F1 -> UPDATE F4 -> NEXT PLAYER F5 -> PREVIOUS ENTRY
- F7 -> MAIN MENU F8 -> CREATE BACKUP F10 -> RETURN TO DOS
-
-
- To record team statistics, just enter the team name and a TS in the
- stat-type field. To record statistics for a player, you must enter data
- for the following three fields: the team name, a PS in the stat-type
- field and the player name. Entering only the first few letters of the
- player's name is all that is usually needed in order for the system to
- locate the desired record. To start recording statistics from the first
- player under a team, enter the team name in the team-name field, then
- enter spaces (no data) in the stat-type and player-name fields.
-
- Remember that letters of the team and player names must be typed as they
- were typed when they were added to the file. If the names as they appear
- on the team file consist of all upper-case letters, then you should enter
- all upper-case letters (CAPS lock key set) in order for the system to
- find the required record.
-
- Once the desired record is displayed on the screen, enter all statistics
- that you are maintaining. The first statistic is the game indicator. If
- the player played in the game, this indicator must be set to Y in order
- for the system to recognize any statistics you enter and to update year-
- to-date and historical statistics.
-
- Once you have finished entering the statistics for a player, you must
- press the update key, the F1 function key, for the information to be
- recorded to the file. Recording also takes place after entering data in
- the last field on the screen.
-
- Pressing the F1 function key causes the updating of game information and
- also the updating of year-to-date and historical figures if the automatic
- update indicator on the parameter file is set to Y. As a safety measure,
- you should make periodic backups while recording game statistics. Simply
- press the F8 function key to invoke the backup routine. After all of the
- teams' game information is entered, you can use the change/display game
- function (section 2.6) to browse through the file (F4 key) and see if
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- 26 RJL Systems
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- The Sports Statbook
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- any mistakes were made. If you detect any errors, they can be corrected
- in the screen where the error is found. Mistakes in entering game
- information can also be detected using the display cumulative team/club
- game function (section 2.7).
-
- Note that once game statistics are updated they can only be changed
- using the change/display game function. Another point is that once you
- exit the record game routine you should not return to this function if
- you did not finish recording game statistics or forgot to update any
- records since all game statistics that you did enter will be cleared. Use
- the change/display game function instead to finish recording game sta-
- tistics.
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- 2 . 6 C h a n g i n g G a m e S t a t i s t i c s
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- Using this function will enable you to correct any errors in game sta-
- tistics or to finish recording statistics not entered in the record game
- function.
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- You use program SS to change/display game information. After inserting
- disk #1 in the current drive and obtaining the main menu of the SS
- program, press the F2 function key to display or make changes to game
- statistics. Enter information in the same fashion as the record game
- function. After changes for a record have been entered, press the F1
- function key to update the record on the file. You can continue chang-
- ing records or exit the screen by pressing either the F7 or F10 function
- key as shown on the selection line.
-
-
- 2 . 7 D i s p l a y i n g C u m u l a t i v e T e a m / C l u b
- G a m e S t a t s
-
-
- Team game statistics consist of those statistics on the team record (TS)
- and cumulative player game statistics. A number of cumulative player game
- statistics can be displayed on your screen.
-
- You use program SS to display cumulative game statistics. Displaying
- cumulative game statistics gives you the opportunity to see if you have
- entered most of your player game statistics correctly. After inserting
- disk #1 in the current drive and obtaining the main menu of the SS
- program, press the F3 function key to display cumulative team/club game
- statistics. After entering a team name, the program will accumulate and
- display these statistics.
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- RJL Systems 27
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- 2 . 8 C l e a r i n g Y e a r l y S t a t i s t i c s
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- Clearing year-to-date statistics will be necessary every year before the
- beginning of a new season. Using this function will zero out all year-to-
- date figures. If you want to save year-to-date figures on disk for his-
- torical reasons, you can copy the files listed below to a separate
- diskette (or directory) with its proper label before you perform the
- clear routine.
-
- SSTEAM.FIL, SSTEAM.KEY, SSBACK.FIL & SSPARM.FIL
-
- If you save yearly statistics, the diskette containing the copied files
- can be used by the system whenever desired. Additionally, you may save
- the yearly statistics to disk in ASCII format (refer to program SSSAVE
- under section 2.12).
-
- You use program SS to clear yearly statistics. After inserting disk #1 in
- the current drive and obtaining the main menu of the SS program, press
- the F4 function key to clear year-to-date statistics. Pressing Y in
- response to the message that you will receive will clear the yearly sta-
- tistics.
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- 28 RJL Systems
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- The Sports Statbook
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- 2 . 9 U s e r - d e f i n e d R e p o r t s
-
-
-
- 2.9.1 Defining a Report
-
-
-
- Before a report can be printed by the SSPRINT program, you must create
- a report file defining the statistics you want to appear on a report, the
- sort criteria and other pertinent information. Defining a report is done
- in SSDEFINE. Place disk #2 in the current drive and type and enter
- SSDEFINE. After the main menu is displayed, press the F1 function key to
- create a report file to define your report variables. The following
- screen will appear.
-
- CREATE REPORT
-
- Enter report file name _
-
- REPORT TYPE/PLAYER CATG P
- SORT BY STAT NOS. 30 30
- SORT ORDER (A/D) D
- QUALIFY SORT BY STAT NO. 30
- 80 OR 132 COLUMNS 80
- LINE SPACING 1
- REPORT HEADING 1 ********************
- REPORT HEADING 2 ********************
- STAT NO. FOR PRINT POS. 1 30
- STAT NO. FOR PRINT POS. 2 30
- STAT NO. FOR PRINT POS. 3 30
- STAT NO. FOR PRINT POS. 4 30
- STAT NO. FOR PRINT POS. 5 30
- STAT NO. FOR PRINT POS. 6 30
- STAT NO. FOR PRINT POS. 7 30
- STAT NO. FOR PRINT POS. 8 30
- STAT NO. FOR PRINT POS. 9 30
- STAT NO. FOR PRINT POS. 10 30
- STAT NO. FOR PRINT POS. 11 30
- STAT NO. FOR PRINT POS. 12 30
- STAT NO. FOR PRINT POS. 13 30
- STAT NO. FOR PRINT POS. 14 30
- STAT NO. FOR PRINT POS. 15 30
-
-
- F1 -> UPDATE F5 -> PREVIOUS ENTRY F7 -> MAIN MENU
- F9 -> CALCULATED STATS
-
- You must first enter a unique report file name. This name can be up to
- eight characters and is the file name that will be written to disk once
-
-
- RJL Systems 29
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- The Sports Statbook
-
-
- the file is created by pressing the F1 function key. This file will then
- be used by program SSPRINT to print your report to the criteria you
- selected. Since you must enter the appropriate report file name while in
- SSPRINT, always use a descriptive report file name (e.g. PLAY80, PLAY132,
- TEAM80, TEAM132, GOALIE etc.). Should you forget the name of a report
- file, you can display all report file names on your team file disk using
- the DOS DIR command. There is no limit to the number of different reports
- you may create. You can obtain several different reports by creating a
- different report file for each report you want (e.g. separate report
- files can be created to obtain leaders for each statistic you maintain).
-
- To define a report, just enter information for each report variable.
- After entering all desired information, press the F1 function key to
- have the file written to disk.
-
- A description of each report file variable follows.
-
-
- 2.9.1.1 Report Type
-
-
- There are two different type of reports you may create. Enter P for a
- player report (statistics found on a player record) or a T for a team
- report (statistics found on a team record).
-
-
- 2.9.1.2 Player Category
-
- This variable pertains to a player report. If you have categorized
- player statistics (see section 2.2.2), only players under the player
- category you specify here will be printed. In our hockey team example,
- entering GL would print statistics for goalies only and entering NG would
- print statistics for all other players. If you want to print all players,
- leave this field blank.
-
-
- 2.9.1.3 Sort by Stat Nos.
-
- These variables define the statistics you want your report sorted by.
- Refer to tables A and B for the number corresponding to a particular
- statistic. Be sure you look up the correct table. If the report is for
- players, report type P, use the player table. If the report is for a
- team(s), report type T, use the team table. If you don't want to sort
- your report by a statistic, enter 30 for these two fields. The first
- variable represents the primary sort and the second variable represents
- the secondary sort. The secondary sort is applicable only when printing
- player statistics and represents the criteria determining who will be
- placed first when two or more players tie under the primary sort
-
-
-
- 30 RJL Systems
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- The Sports Statbook
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-
- criteria. In our hockey team example if you wanted to sort by goals, you
- would place a 2 in the primary sort field.
-
-
- 2.9.1.4 Sort Order
-
-
-
- This variable determines the sequence of the primary sort. Enter D to
- sort your report in descending/high to low order (e.g. goals) or A in
- ascending/low to high order (e.g. goals allowed).
-
-
- 2.9.1.5 Qualify Sort by Stat No.
-
-
- This variable pertains to a player report only. You can qualify a sort by
- any cumulative statistic. Players not meeting the qualifications will be
- placed last by the sort. In our hockey team example, you might want to
- qualify shooting percent by stat no. 5, shots taken.
-
-
- 2.9.1.6 80 or 132 Columns
-
-
- You can receive either 80 or 132 column printouts. On 80 column printouts
- a maximum of eight statistics can be printed. On 132 column printouts a
- maximum of fifteen statistics can be printed. Enter 80 to print an 80
- column report or 132 to print a 132 column report.
-
-
- 2.9.1.7 Line Spacing
-
-
- Enter 1 to single space your report. Enter 2 to double space your report.
- Note this variable has no effect when printing player statistics
- collectively.
-
-
- 2.9.1.8 Report Headings
-
-
- If you want any information to appear at the top of your report such as a
- company heading, league name, etc., enter the data in these two fields.
- Note asterisks must delimit each heading on the right (e.g. Grapefruit
- League*********) to have the headings centered properly on your report.
-
-
-
-
-
-
- RJL Systems 31
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- The Sports Statbook
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- 2.9.1.9 Stat No. for Print Pos. 1-15
-
-
-
- These fields are the fifteen print positions on a report and determine
- where and what statistics you want to appear on your report. Eight
- statistics can be printed on an 80 column report and fifteen statistics
- on a 132 column report. Enter the statistic nos. corresponding to the
- statistics you want to have printed on your report in these fields.
- Refer to tables A or B for the number corresponding to a particular
- statistic. Be sure you look up the correct table. If your report is for
- players, report type P, use the player table. If the report type is for a
- team(s), report type T, use the team table. If you do not want to have a
- statistic printed for a print position field, enter 30. In our hockey
- team example, placing a 1, 2, 3, 4, 5 and 6 in these fields on a player
- report will print out the following statistics respectively: games
- played, goals, assists, penalties, shots, +-.
-
-
- 2.9.1.10 Calculated Stats
-
-
- You can define statistics calculated from other statistics. Press the F9
- function key while in the first report variable screen. The second report
- variable screen will now be displayed. To define a calculated statistic,
- enter an up to three character abbreviation for this statistic in the
- topmost unfilled enclosed parentheses shown on your screen. Additional
- calculated statistics can be defined until all enclosed parentheses are
- filled. Once a calculated statistic is defined, it is then necessary to
- set up the correct formula.
-
- After entering an abbreviation, the cursor will move to the decimal place
- field. After entering the decimal place accuracy for the statistic, the
- cursor will move to the fields defining the formula. The numbers under
- the stat no. column represent the statistic number for a particular
- statistic (refer to tables A and B). The symbol under the op (operation)
- field represents the desired mathematical operation you want to perform.
- The permitted operations are as follows: + addition, - subtraction, /
- division by, | division into and * multiplication. Computation is from
- left to right within the enclosed brackets with the final result being
- multiplied by the multiplying factor. Note computation ends within the
- enclosed brackets when the last operation is reached or when a space is
- encountered in an operation code field.
-
- Examples of Calculated Statistics
-
- The below examples define some calculated statistics for our hockey
- team. The correct stat nos. can be determined by looking at the Table A
- sample on our hockey team in appendix A.
-
-
-
-
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- 32 RJL Systems
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- The Sports Statbook
-
-
- Example 1: Define shooting percent on a player report for nongoalies.
-
-
- 27 (SH%) = 1 100 * < 2 / 5 space 1 + 1 + 1 >
-
-
-
-
- Example 2: Define points scored on a player report for nongoalies.
-
-
- 28 (PTS) = 0 1 * < 2 + 3 space + 1 + 1 + 1 >
-
-
-
- Example 3: Define save percentage on a player report for goalies.
-
-
-
- 27 (SV%) = 2 100 * < 12 + 15 | 15 space 1 + 1 >
-
-
-
- Example 4: Define goals allowed per game on a player report for goalies.
-
- Average goals allowed per game would require two calculated statistics
- and can be defined as follows.
-
-
- 28 (MPH) = 3 60 * < 1 / 1 space 1 + 1 + 1 > 29 (GPG)
- = 2 1 * < 11 / 28 | 12 space 1 + 1 >
-
-
-
-
-
- Notes:
-
- 1. A calculated statistic can use another calculated statistic in its
- formula only if the other calculated statistic's stat no. is less
- than its own stat no.
-
- 2. Defining a calculated statistic does not automatically have the
- statistic appear on your report. To have a calculated statistic
- appear on a report, you must place its stat no. in one of the print
- position fields. For instance in the first example above, 27
- would have to be entered in one of the print position fields on a
- player report for nongoalies to have shooting percent show up on
- the report.
-
-
-
-
-
-
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- RJL Systems 33
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- The Sports Statbook
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- 2.9.2 Changing a Report
-
- Once a report file has been created, the report file variables can be
- changed if desired. Changing a report is done in SSDEFINE. Place disk #2
- in the current drive and type and enter SSDEFINE. After the main menu is
- displayed, press the F2 function key to change a report file to redefine
- your report variables. A screen similar to the one shown in the define
- report file variable screen will appear. After entering the name of the
- report file you want to change, the report file variables will be
- displayed on your screen. To change any of the report file variables,
- move the cursor to the desired field and enter the new data. After making
- all desired changes, press the update key, F1 function key, to record the
- desired changes to the report file.
-
-
-
-
-
-
-
-
-
-
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- 34 RJL Systems
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- The Sports Statbook
-
-
-
- 2.9.3 Printing a Report
-
- Printing reports requires the team file to be sorted. To sort the team
- file successfully, you must have nonused computer memory and/or available
- disk space in the current drive equal to approximately three times the
- records you are sorting. If your team file is not on the current drive,
- place a blank formatted diskette in the current drive before attempting
- to print any statistics. Note insufficient memory while sorting can
- either tie up your computer system making it necessary to turn it off
- and restart it or produce bad print routine input causing a program
- cancellation.
-
- After defining a report(s) (see section 2.9.1), you can now print it.
- Printing statistics is done in SSPRINT. To invoke the program, place
- disk #2 in the current drive and type and enter SSPRINT. After typing and
- entering the drive containing the team and parameter files, the main menu
- of the SSPRINT program similar to the one below will appear.
-
- PRINT MENU
-
- F1 YEARLY - PRINT ONE TEAM
- F2 YEARLY - PRINT ALL TEAMS SEPARATELY
- F3 YEARLY - PRINT ALL TEAMS COLLECTIVELY
- F4 HISTORICAL - PRINT ONE TEAM
- F5 HISTORICAL - PRINT ALL TEAMS SEPARATELY
- F6 HISTORICAL - PRINT ALL TEAMS COLLECTIVELY
- F7 GAME - PRINT ONE TEAM
- F8 GAME - PRINT ALL TEAMS SEPARATELY
- F9 PRINT TEAM STANDINGS/ROSTERS (SSPRINT2)
- F10 DEFINE/REDEFINE REPORTS (SSDEFINE)
- ESC RETURN TO DOS
-
- You can print game, year-to-date or historical (lifetime) player/team
- statistics. League leaders can be obtained by printing all teams
- collectively. After making the desired selection, the program will
- request the name of the report file you will be using for your report.
- Once the report file name is entered, the program will extract and sort
- the statistics that you defined to be included on the report before
- commencing printing.
-
-
-
- Notes:
-
- If there is not enough computer memory to sort your statistics, the sort
- routine will create work files on the disk in the current drive. These
- files are normally erased by the system but if the files do not get
- erased, use the DOS ERASE command to delete them. Sort-work-file file
- names are of the format SORT001.TMP, SORT002.TMP, etc.
-
-
-
-
-
-
- RJL Systems 35
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- The Sports Statbook
-
-
- 2 . 1 0 P r i n t i n g T e a m S t a n d i n g s
-
-
- Team standings are printed out by program SSPRINT2. To invoke the
- program, place disk #2 in the current drive and type and enter SSPRINT2.
- After typing and entering the drive containing the team and parameter
- files, the main menu of the SSPRINT2 program will appear where you can
- select the F2 function to print out your team standings.
-
-
- 2 . 1 1 P r i n t i n g T e a m R o s t e r s
-
-
- Team rosters are printed out by program SSPRINT2. To invoke the program,
- place disk #2 in the current drive and type and enter SSPRINT2. After
- typing and entering the drive containing the team and parameter files,
- the main menu of the SSPRINT2 program will appear where you can select
- the F1 function to print out your team roster.
-
-
- 2 . 1 2 S a v i n g S t a t i s t i c s
-
-
-
-
- SSSAVE is the program that saves game, year-to-date, and historical sta-
- tistics to disk in ASCII format. The files created by the program can be
- viewed and/or edited with a word processor or text editor that uses ASCII
- format. These files can also be viewed using either the DOS TYPE or MORE
- command. The game file is named SSGAME.FIL, the yearly file is named
- SSYEAR.FIL and the historical file is named SSHIST.FIL.
-
- Saving statistics requires the team file to be sorted. To sort the team
- file successfully, you must have nonused computer memory and/or available
- disk space in the current drive equal to three times the records you are
- sorting. If your team file is not on the current drive, place a blank
- formatted diskette in the current drive before attempting to save any
- statistics. Note insufficient memory while sorting can tie up your
- computer system making it necessary to turn it off and restart it.
-
- To save statistics, insert disk #2 in the current drive then type and
- enter SSSAVE next to the DOS prompt. After typing and entering the
- drive containing the team and parameter files, a menu similar to the main
- menu of the SSPRINT program (section 2.9.3) will appear where you can
- make the desired save selection.
-
-
-
-
-
-
-
-
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- 36 RJL Systems
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- The Sports Statbook
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-
-
- 2 . 1 3 C r e a t i n g a B a c k u p D i s k e t t e
-
-
-
-
- Using this function (function key F8) will create a backup of your team
- 1
- file. This facility creates one file named SSBACK.FIL. It is
- important that you create a backup of your team file after you have
- finished updating the file. Do not use this facility until you have
- added some records to your team file.
-
- Having a current backup will prevent your having to reinput updates to
- the team file later on in the event the file must be restored for any
- reason. Please note that this facility can not be used by fixed-disk
- users if the size of the team file becomes greater than a diskette can
- hold (however a backup can be made to a second fixed disk or the same
- fixed disk). In such an event, you can use IBM's BACKUP (and RESTORE)
- utility program under DOS to back up the SSTEAM.FIL and the SSTEAM.KEY
- files to multiple diskettes.
-
- After making the appropriate selection in the SS or SS2 main menu screen
- or the applicable function screens, you will see the message below appear
- at the bottom of the screen.
-
- Keep team file on drive __. Type drive
- letter of backup disk (ESC to exit).
-
- Type the drive specification of the drive where you will insert the
- backup diskette (permissible values are A, B, C, or D). If you have only
- one disk drive, you must enter an A since the team file and the backup
- will reside on the same diskette.
-
- After the drive specification has been entered, you will see the team-
- file backup screen, which should look similar to the one shown on the
- next page (only if the backup routine is invoked from the main menus of
- the SS & SS2 programs).
-
-
-
-
-
-
-
-
-
-
- -----------
-
- 1. A backup of the team file can also be made by copying the SSTEAM.FIL
- and SSTEAM.KEY files using the DOS COPY command. You may want to back
- up the team file in this manner in addition to using the normal
- backup facility provided by The Sports Statbook.
-
-
- RJL Systems 37
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- The Sports Statbook
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-
-
- BACK UP TEAM FILE
-
- PRESS DESIRED KEY
-
-
-
- F1 CREATE BACKUP
- F7 MAIN MENU
- F10 RETURN TO DOS
-
-
-
-
-
- Insert diskette in drive A then press F1 for backup.
-
-
- You can now insert a backup diskette in the drive indicated on the
- 2
- screen (in the above illustration drive A was selected). After the
- diskette is inserted, press the F1 function key and the backup will
- begin.
-
- When the backup is completed, the following message will appear at the
- bottom of the screen.
-
- Backup of file completed. ____ records written to backup diskette.
-
-
- Those who have a two-disk-drive system can now create another backup
- diskette (it is advisable to keep more than one), return to the main menu
- or return to DOS by pressing the assigned function key. After finishing
- making a backup, you should label your backup diskette with the date and
- approximate time the backup was created.
-
- An important point to remember is that you should never use a backup
- 3
- diskette that contains your most current team-file backup. If you do
- and the system crashes while the backup is executing, both your team
- file and your most current team-file backup could be lost permanently
- making recovery long and arduous. You should also never attempt to exit
- the backup screen while the actual backup is in progress.
-
-
- -----------
-
- 2. If the drive indicated on the backup screen and the team-file drive
- are identical, the backup will take place on your team file diskette,
- and no new diskette must be inserted.
-
- 3. User's with only one disk drive can not avoid this situation. As a
- precaution, the backup file, SSBACK.FIL, should be copied to another
- diskette using the DOS COPY command prior to backing up your team
- file.
-
-
- 38 RJL Systems
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- The Sports Statbook
-
-
-
-
- 2 . 1 4 R e s t o r i n g t h e T e a m F i l e
-
-
-
-
- SSR is the program that restores (re-creates) the team file when that
- file becomes unusable for any reason. To re-create the team file, SSR
- uses the team-file backup, SSBACK.FIL, created by the backup facility
- provided by The Sports Statbook.
-
- The program re-creates both the data file SSTEAM.FIL and the indexed
- file SSTEAM.KEY that comprise the team file. By executing this
- program, the team file is not only re-created but also reorganized more
- 4
- efficiently. A reorganization does not take place if you utilize the
- 5
- DOS COPY command to restore the team file. The ability to reorganize the
- team file is one of the principal reasons for using the backup and
- restore features provided by The Sports Statbook.
-
-
- Program SSR resides on disk #1. Insert this diskette in the current
- drive and type and enter SSR next to the DOS prompt.
-
- The following message will appear at the bottom of the screen.
-
- Type the drive letter of the drive where
- the team file will be re-created.
-
- Type the drive specification where the diskette that will contain the re-
- created team file, normally disk #3, will be inserted. Permissible
- values are A, B, C or D.
-
- The next message will request the drive specification where the diskette
- containing the team-file backup, SSBACK.FIL, will be inserted. Enter A,
- B, C or D only. For one-drive systems, the team file and the backup
- team file will reside on the same diskette.
-
- The program will then request you to insert the required diskette(s) in
- the drive(s) which you selected. Remember to use your most current
- team-file backup diskette. Once the diskette(s) is inserted, pressing
- any key (except ESC) will start the actual re-creating of the team file.
-
-
-
-
- -----------
-
- 4. An indexed file tends to become disorganized and inefficient to use
- when it has been updated frequently; therefore, it should be restored
- periodically.
-
- 5. The COPY command will have to be used for both the SSTEAM.FIL and
- SSTEAM.KEY backup files.
-
-
- RJL Systems 39
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- The Sports Statbook
-
-
- When the program is finished re-creating the file, it will let you know
- that the file was successfully restored by displaying the following
- messages just before returning control to DOS.
-
- Total records written = _____. Team file restored successfully.
-
-
- Note that in performance tests using two disk drives, SSR was found to
- run at least five times faster with a system having a fixed disk than one
- without.
-
-
- 2 . 1 5 C h a n g i n g a T e a m N a m e
-
-
-
-
- Due to the structure of the team file the name of a team can not be
- change directly. To change a team name, The Sports Statbook writes copies
- of the old records changing only the old team name with the new team
- name you supply. Thus the old records remain on the file and must be
- deleted using the delete function (section 2.3.1). Use this function if
- a team on the team file changes its name or you just want to give a team
- a different team name.
-
- To change a team name, place disk #1 in the current drive and type and
- enter SS3. After entering the letter of the drive your team file is on,
- the main menu of the SS3 program will appear where you should make the
- global team name copy menu selection (function key F6). Once in the
- global team name copy update screen, enter the old team name then the
- new team name.
-
-
- 2 . 1 6 C h a n g i n g a C o n f e r e n c e N a m e
-
-
-
-
- To change the name of a conference a team belongs to, place disk #1 in
- the current drive and type and enter SS3. After entering the letter of
- the drive your team file is on, the main menu of the SS3 program will
- appear where you should make the global conference name update menu
- selection (function key F7). Once in the global conference name update
- screen, enter a team name and a new conference name.
-
-
-
-
-
-
-
-
- 40 RJL Systems
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- The Sports Statbook
-
-
- Appendix A
-
-
-
- Statistic Tables and Data Entry Forms
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
-
-
-
-
-
-
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-
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- The Sports Statbook
-
-
-
- Table A
- Player Statistics
-
- Stat no. Stat Description Abbrev.
-
- 1. GAMES PLAYED G system-defined
- 2. ( ) user-defined 1 (cum.)
- 3. ( ) user-defined 2 (cum.)
- 4. ( ) user-defined 3 (cum.)
- 5. ( ) user-defined 4 (cum.)
- 6. ( ) user-defined 5 (cum.)
- 7. ( ) user-defined 6 (cum.)
- 8. ( ) user-defined 7 (cum.)
- 9. ( ) user-defined 8 (cum.)
- 10. ( ) user-defined 9 (cum.)
- 11. ( ) user-defined 10 (cum.)
- 12. ( ) user-defined 11 (cum.)
- 13. ( ) user-defined 12 (cum.)
- 14. ( ) user-defined 13 (cum.)
- 15. ( ) user-defined 14 (cum.)
- 16. ( ) user-defined 15 (cum.)
- 17. ( ) user-defined 16 (cum.)
- 18. ( ) user-defined 17 (cum.)
- 19. ( ) user-defined 18 (cum.)
- 20. ( ) user-defined 19 (cum.)
- 21. ( ) user-defined 20 (cum.)
- 22. ( ) user-defined 21 (cum.)
- 23. ( ) user-defined 22 (cum.)
- 24. ( ) user-defined 23 (cum.)
- 25. ( ) user-defined 24 (cum.)
- 26. ( ) user-defined 25 (cum.)
- 27. ( Varies with report ) Report file calc. 1
- 28. ( Varies with report ) Report file calc. 2
- 29. ( Varies with report ) Report file calc. 3
-
-
-
-
-
-
-
-
-
-
-
- The Sports Statbook
-
-
-
- Table B
- Team Statistics
-
- Stat no. Stat Description Abbrev.
-
- 1. GAMES PLAYED G system-defined
- 2. WINS WIN system-defined
- 3. LOSSES LOSS system-defined
- 4. TIES TIE system-defined
- 5. ( ) user-defined 1 (cum.)
- 6. ( ) user-defined 2 (cum.)
- 7. ( ) user-defined 3 (cum.)
- 8. ( ) user-defined 4 (cum.)
- 9. ( ) user-defined 5 (cum.)
- 10. ( ) user-defined 6 (cum.)
- 11. ( ) user-defined 7 (cum.)
- 12. ( ) user-defined 8 (cum.)
- 13. ( ) user-defined 9 (cum.)
- 14. ( ) user-defined 10 (cum.)
- 15. ( ) user-defined 11 (cum.)
- 16. ( ) user-defined 12 (cum.)
- 17. ( ) user-defined 13 (cum.)
- 18. ( ) user-defined 14 (cum.)
- 19. ( ) user-defined 15 (cum.)
- 20. ( Varies with report ) Report file calc. 1
- 21. ( Varies with report ) Report file calc. 2
- 22. ( Varies with report ) Report file calc. 3
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- The Sports Statbook
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- DATA ENTRY FORM
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- ADD PLAYER STATS
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- TEAM NAME: ______________________ STAT TYPE ____
- PLAYER NAME/PAGE ID: ______________________ POS: ___ NO: ___ YRS: ___
- PLAYER CATG: _______ STATUS: ___ INACTIVE YR: __
- DESC: _______________________________
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- YEAR-TO-DATE HISTORICAL
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- GAMES PLAYED _____ _____
- / / / / _____ _____ _____ _____ _____ _____
- / / / / _____ _____ _____ _____ _____ _____
- / / / / _____ _____ _____ _____ _____ _____
- / / / / _____ _____ _____ _____ _____ _____
- / / / / _____ _____ _____ _____ _____ _____
- / / / / _____ _____ _____ _____ _____ _____
- / / / / _____ _____ _____ _____ _____ _____
- / / / / _____ _____ _____ _____ _____ _____
- / / _____ _____
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- TEAM NAME: ______________________ STAT TYPE ____
- PLAYER NAME/PAGE ID: ______________________ POS: ___ NO: ___ YRS: ___
- PLAYER CATG: _______ STATUS: ___ INACTIVE YR: __
- DESC: _______________________________
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- YEAR-TO-DATE HISTORICAL
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- GAMES PLAYED _____ _____
- / / / / _____ _____ _____ _____ _____ _____
- / / / / _____ _____ _____ _____ _____ _____
- / / / / _____ _____ _____ _____ _____ _____
- / / / / _____ _____ _____ _____ _____ _____
- / / / / _____ _____ _____ _____ _____ _____
- / / / / _____ _____ _____ _____ _____ _____
- / / / / _____ _____ _____ _____ _____ _____
- / / / / _____ _____ _____ _____ _____ _____
- / / _____ _____
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- The Sports Statbook
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- DATA ENTRY FORM
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- ADD TEAM STATS
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- TEAM NAME: ______________________ STAT TYPE ____
- CONFER: _______ DIVISION _______
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- YEAR-TO-DATE HISTORICAL
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- GAMES PLAYED _____ _____
- WIN/LOSS/TIE _____ _____ _____ _____ _____ _____
- / / / / _____ _____ _____ _____ _____ _____
- / / / / _____ _____ _____ _____ _____ _____
- / / / / _____ _____ _____ _____ _____ _____
- / / / / _____ _____ _____ _____ _____ _____
- / / / / _____ _____ _____ _____ _____ _____
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- TEAM NAME: ______________________ STAT TYPE ____
- CONFER: _______ DIVISION _______
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- YEAR-TO-DATE HISTORICAL
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- GAMES PLAYED _____ _____
- WIN/LOSS/TIE _____ _____ _____ _____ _____ _____
- / / / / _____ _____ _____ _____ _____ _____
- / / / / _____ _____ _____ _____ _____ _____
- / / / / _____ _____ _____ _____ _____ _____
- / / / / _____ _____ _____ _____ _____ _____
- / / / / _____ _____ _____ _____ _____ _____
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- The Sports Statbook
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- DATA ENTRY FORM
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- RECORD PLAYER GAME STATS
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- TEAM NAME: ______________________ STAT TYPE ____
- PLAYER NAME/PAGE ID: ______________________
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- GAME (Y/N) _____
- / / / / _____ _____ _____
- / / / / _____ _____ _____
- / / / / _____ _____ _____
- / / / / _____ _____ _____
- / / / / _____ _____ _____
- / / / / _____ _____ _____
- / / / / _____ _____ _____
- / / / / _____ _____ _____
- / / _____
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- TEAM NAME: ______________________ STAT TYPE ____
- PLAYER NAME/PAGE ID: ______________________
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- GAME (Y/N) _____
- / / / / _____ _____ _____
- / / / / _____ _____ _____
- / / / / _____ _____ _____
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- The Sports Statbook
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- DATA ENTRY FORM
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- RECORD TEAM GAME STATS
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- TEAM NAME: ______________________ STAT TYPE ____
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- WIN/L/T (Y/N) _____ _____ _____
- / / / / _____ _____ _____
- / / / / _____ _____ _____
- / / / / _____ _____ _____
- / / / / _____ _____ _____
- / / / / _____ _____ _____
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- TEAM NAME: ______________________ STAT TYPE ____
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- WIN/L/T (Y/N) _____ _____ _____
- / / / / _____ _____ _____
- / / / / _____ _____ _____
- / / / / _____ _____ _____
- / / / / _____ _____ _____
- / / / / _____ _____ _____
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- The Sports Statbook
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- Appendix B
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- Error Messages
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- This appendix includes more detailed information on a number of program
- error messages that you may encounter when using the system. It is not an
- all-inclusive list. Self-explanatory error messages and those that should
- rarely occur have been omitted.
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- - Abort, Retry, Ignore
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- * This is a DOS error message that can occur for a number of
- reasons. Always try to recover from this situation by
- correcting the applicable problem and pressing R. Avoid the
- abort selection if possible since your team file may become
- damaged.
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- - COBOL RUN TIME ERROR
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- * There are a number of COBOL file errors and run time errors
- that could occur on rare cases. There is no point in provid-
- ing a description and explanation of each error, since in
- all likelihood they would have little meaning to you. Some
- of these errors are of a serious nature. If you do encounter
- this type of error, please notify RJL Systems.
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- - DATA BEFORE BEING ENTERED HERE MUST BE ENTERED IN PRIOR ( ).
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- * When defining statistics with the SS3 program, you must place
- your abbreviation which defines a statistic in the leftmost
- unfilled parentheses for each statistic type: player and
- team. Remove the data you placed in the field using the space
- bar.
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- - DATA MUST BE ENTERED HERE SINCE DATA HAS BEEN ENTERED INTO THE NEXT
- ( ).
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- * When defining/redefining a player or team statistic using
- the SS3 program, you placed spaces within an enclosed
- parentheses when the enclosed parentheses to the right
- contained an abbreviation defining another statistic. Statis-
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- RJL Systems B1
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- The Sports Statbook
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- tics must be defined consecutively for each statistic type:
- player and team. Place an abbreviation in the field.
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- - ENTER Y FOR YES OR N FOR NO.
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- * A character other than Y or N was entered in response to a
- program request which expects a yes or no answer. Enter
- either a Y or N only.
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- - INACTIVE YEAR MUST EQUAL C FOR CURRENT YEAR OR P FOR PRIOR
- YEAR.
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- * The inactive year indicator on an inactive record was entered
- incorrectly. Enter either C for current year or P for prior
- year.
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- - INCORRECT KEY PRESSED -- PRESS AN ASSIGNED KEY.
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- * A key that was not assigned to a menu selection was pressed
- in one of the menu screens. Press only a key shown on the
- screen.
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- - NAME/ID ALREADY EXISTS ON FILE FOR TEAM ENTERED -- RETRY.
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- * In the add statistic screen, you tried to name a player or
- user-defined record with an existing player's/page id's name.
- The team, statistic type (PS or TT) and player name/page id
- in combination must be unique on the file. Make the
- player's/page id's name unique in order to add the record to
- the file.
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- - NAME MUST BE ENTERED.
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- * A name was not entered in the name field. Enter a
- player's/page id's name in the add routine or just the first
- few letters of the player's/page id's name in the
- change/display routines.
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- - NO CORRESPONDING PLAYER/TEAM OR NO PLAYERS/TEAMS EXIST ON FILE.
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- * The name of the player/team which was entered could not be
- found on the team file. Make sure that the team name, sta-
- tistic type (PS or TT) and player's name were spelled
- correctly.
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- - NO PLAYERS/TEAMS ON FILE. PRESS ANY KEY.
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- * A program could not find any players/teams on the team file
- to perform one of the following requested routines: create
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- B2 RJL Systems
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- The Sports Statbook
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- backup, clear yearly statistics, print file. Make sure you
- have added players to the file before requesting these
- routines.
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- - PARAMETER FILE NOT FOUND ON CURRENT/SPECIFIED DRIVE. CORRECT PRO-
- BLEM THEN RESTART PROGRAM.
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- * A program could not find the parameter file. This could
- happen for a few reasons; however, the most likely one is
- that the diskette containing the parameter file was not
- inserted in the current/specified drive.
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- - RECORD HAS ALREADY BEEN UPDATED. USE CHANGE GAME (F2) TO MAKE
- CHANGES.
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- * In the record game routine, a team's game statistics or a
- player's game statistics were already updated (normally by
- pressing the F1 key). To change a game statistic, use the
- change game function after finishing recording all game sta-
- tistics.
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- - REPORT FILE NOT FOUND.
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- * The print program SSPRINT or the change routine of the
- SSDEFINE program could not find the name of report file you
- just entered. The most likely cause of the error is your
- spelling the report file name incorrectly. If necessary, do a
- DIR of you team file diskette to list all report file names.
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- - REWRITE ERROR TEAM FILE. THE SPORTS STATBOOK CANCELLED.
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- * Possible programming error. More likely your team file has
- become disorganized and the index file manager has placed a
- record in the wrong sequence. Backing up your team file and
- then restoring it (SSR) should correct the problem.
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- - TEAM FILE NOT FOUND.
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- * A program could not find the team file. This could happen
- for a few reasons, however, the most likely one is that the
- diskette containing the team file (disk #3) was not inserted
- in the current/specified drive.
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- - TEAM FILE SERIOUSLY DAMAGED. THE FILE MUST BE RESTORED USING
- PROGRAM SSR.
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- * The team file's indexed structure has been damaged rendering
- the file unusable. A damaged file can result from a system
- crash or failure to exit The Sports Statbook before turning
- off your computer or before performing a system restart using
- the CTRL-ALT-DEL keys.
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- RJL Systems B3
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- The Sports Statbook
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- - TEAM NAME MUST BE ENTERED.
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- * In the add screens and the record/change game screens, the
- program requires the entering of the team name.
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- - TEAM STATISTICS (TS) MUST BE ADDED BEFORE PLAYER STATISTICS.
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- * When adding a team to the team file, add the team statistical
- record (TS) first. If you have already added the team statis-
- tical record for a team, this message indicates you have
- spelled the team name wrong. The team name must be spelled
- the same as when you added records for that team the first
- time.
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- - TEAM STATS ALREADY EXISTS ON FILE FOR TEAM ENTERED -- RETRY.
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- * In effect, you are trying to add a team to the team file with
- an existing team name. The most likely caused of the error is
- you entered TS for the statistic-type field by mistake when
- adding records.
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- - TEAM STATS CAN NOT BE DELETED UNLESS ALL PLAYER STATS ARE DELETED.
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- * All player statistical records must be deleted prior to
- deleting the team statistical record.
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- - WHEN GAME IND = N, GAME STATS ARE SET TO ZERO UPON UPDATING.
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- * In the record/change game routine, the game indicator for a
- player record was set to N meaning the player did not play in
- the game. If the player played in the game, reset the game
- indicator to Y before updating.
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- - WHEN WIN/LOSS/TIE IND. ARE ALL N, GAME STATS ARE SET TO ZERO UPON
- UPDATING.
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- * In the record/change game routine, the win-loss-tie
- indicators for a team record were all set to N meaning the
- team did not play a game. If the team played a game, reset
- one of these indicators to Y before updating.
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- B4 RJL Systems
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